Blog
Craft in software design
Thoughts on boring software
Experiments in Motion Graphics
volume 2
Design-driven
This week I am thinking about what it means to be a design-driven company and took notes of an interview with Airbnb's Brian Chesky. Design-driven, functional organization, architecture, industrial design, software design, and more.
Designer's guide to a war room and how to end it
The designer's war room is where the team can make quick decisions and align on critical parts of the product experience. After the "war room" ended, we aimed to transition to a sustainable remote collaboration.
Designing native Windows and macOS apps in 2021
How to use guidelines, learn from 1st party apps and find resources to design native Windows and macOS apps
Blogs and Newsletters can be the new Design Portfolios
Collection of thoughts on whether designers should write, how to let the world know about new posts and why to consider starting a newsletter.
Year in Prezi Product Design | 2019
2019 was the busiest year for the team since I joined Prezi. Next to releasing an entire product for multiple platforms in less than a year, we introduced many meaningful features to our users.
Making a game for a fantasy console
Working with constraints is frustrating for some, a creative juice for many.
Prototyping with real news
I made a prototype using news articles from over 30,000 news sources and blogs and this is a sneak peek how I did it.
Browser size ≠ Screen size
When we design for the web we do not have control over how much real estate we get from our users to display what we want to display. What we can do is be conscious of the space we were given and group and prioritize the content well and adapt the layout and components to the browser size.
Have you heard about the Spotify web API?
I decided to build a fun, little game prototype using Spotify’s Web API.