2022 - Now
Staff Product Designer at Meta Reality Labs
Creator tools, AI systems, consumer experiences, production-fidelity prototypes.
Product Designer, NL
I design and build working software so teams can think clearly about what comes next. Industrial designer turned product designer, working across AI systems, creator tools, consumer experiences, and prototyping infrastructure.
2022 - Now
Creator tools, AI systems, consumer experiences, production-fidelity prototypes.
2024 - Now
Currently shaping how AI agents behave across the entire creation platform, enabling AI-powered design practice across the organization by upskilling 20+ designers on agentic prototyping workflows, establishing quality standards and best practices.
2022 - 2024
Designed avatar editing and commerce flows across mobile and VR/MR, and led the design and development of a visual scripting tool for 3D character systems, shipping frontend code alongside engineering.
2016 - 2022
Presentation and visual communication software. Principal Product Designer and UX Architect across product strategy, design practice, and team rituals.
2014 - 2016
Budapest design consultancy working across physical products, digital products, medical, IoT, and transportation. Lead UX and Interaction Designer.
2011 - 2014
Industrial and Interaction Designer across health, personal care, mother and childcare, and connected-device experiences.
2010 - 2014
BSc and MSc in Industrial Design. Explored tangible interaction, experiential prototypes, and future interfaces.
2013
CHI Extended Abstracts
A publication from my industrial design years, exploring soft wearables, interaction design, and embodied prototyping.
2018
Medium
Using live APIs as prototyping material, long before AI made code-driven exploration feel normal.
2017
Medium
An early note on advanced prototyping with real data, code, and product-like behavior.
I’m a builder who designs by making things work. I operate at the intersection of product strategy, agentic prototyping, and engineering. I step into voids, whether that’s a missing role or a stalled project, and I leave behind working systems and reusable assets, empowering people to do what they couldn’t before. What I design and build are not illustrations of ideas; they are functional artifacts that drive decisions, de-risk bets, and set quality standards.